Almost A Hero

Archive for June, 2008

Odin Sphere: Frontier Farmacy

In Games on June 17, 2008 at 8:52 pm

Other than work, one of the little amusements in my life the past few weeks has been one of the greatest farming, restaurant and cocktails simulators to grace the PS2. I am, of course, talking about Odin Sphere, the titular title from Vanillaware.

One Ring to rule them all, One Ring to find them;
One Ring to bring them all and in the darkness bindoh wait wrong story.

Odin Sphere presents the intertwined stories of five frontier farmers in a fantastical setting. Intermingling Shakespeare, Nordic myth and classic fairytales in an epic tale of betrayal, intrigue, love and the Apocalypse, you won’t give a flying fuck about any of it as you grow rare and bizarre fruits with the blood of your enemies (well, their souls. Phozons. Whatever, the fruit ripens, that’s all the matters), mix esoteric beverages and collect secret recipes in far flung locations: the snowy peaks of Winterhorn Ridge; the verdant pastures of Ringford Forest; even the Netherworld itself is your field! Read the rest of this entry »

Wise fwom your gwave!

In General on June 15, 2008 at 3:45 pm

Mist swirls torpidly on the disused floor of the crypt, tinged with a emerald iridescence from the faint glowing moss on its walls. Undisturbed, unchallenged, it slithers over fallen stone and pillars, caresses eroded steps and the feet of defaced statues of deities long passed. The ground is littered with the detritus of a bygone era: books of obscure and likely obscene origin, their titles barely legible through the mildew and dirt crusting their covers; round, reflective discs of unknown purpose strewn and shattered throughout the tomb. “Battle Vix-” reads one manuscript, the rest of the title cut off by rot and frayed edges. “lmost A He~” scrawled on one fragment, before being enshrouded by the mist once more. No life stirs in this place except the occasional scurrying of vermin, no sound save for the steady drip of water.

No. No, there is more. For from the raised sarcophagus in the centre of the room – all epitaphs long since scoured away by time – there is a scratching from beneath the slab cover. Suddenly, it rises, tips to one side, and slides off, the crash reverberting across the tomb. A hand – oh, what a hand, bone and knuckles claw-like, diseased – grips the edge of the sarcophagus, lifting a frayed and tattered shape, the form wreathed in darkness.

A deep exhalation rattles the air, the thing’s throat emitting dry choking gurgles with the dust of centuries.

“I live… again!”

Complete silence meets this declaration. Thunder fails to roll in the distance. A cricket chirrups from underneath one of the rocks. The figure waits a little, just in case; when nothing transpires, it begins muttering peevishly under its breath -”Drop in melodramatic standards…uld have had flickering torches on the walls, by God…” lifting itself out of its last resting place, it dejectedly begins to pick up the scattered texts.

Well, now I feel part of the living once more. The blog has seen little action since – well, a long time ago, really – and I thought it was time to resurrect it. I’ve got some time on my hands now that work is out of the way, so I’ll be scribing some posts shortly, sans obscure retro gaming references.

Please be patient while Chiri unearths my blog’s unhallowed corpse.